Suspiciously Long Room is one out of the 91 floors that can be randomly chosen, or selected by a player. It is currently in-game.
Appearance
The floor takes place in an beige-painted hallway that consists of several furniture (e.g. sofas and lamps), alongside several obstacles that players must pass through.
In between the obstacles, there can also be seen several 'safe' areas that players can go into in order to protect themselves against the main enemy of the floor.
Gameplay
When the floor is chosen, players are tasked with going out to navigate through the parkour challenge to get to the end, all while avoiding TARMITE, which will rush to the start every 10-15 seconds.
The movement speed of the enemy has also heavily increased. There are about 15 checkpoints, with a camera placed at every five checkpoints. At the end of the floor, there can be seen a room similar to one of the safe areas, but with the addition of a ladder players can climb onto the roof area, making said players safe from the enemy.
TARMITE
TARMITE is a metal speeding wall with an unsettling grinning face that is semi-present on the level that could be seen prior to the 10/21/23 update, but now serves a more important part of the floor. It appears as a speeding metal wall with a smiling face that will quickly rush towards the elevator, instantly killing players who touch it, and making a 'thud' noise once hitting the starting area. It will shake the screen while colliding, no matter how far from the elevator a player is. Afterward, it will very quickly retreat back to its starting place before repeating the cycle 10 to 15 seconds later. TARMITE cannot kill players and NPCs that are in the elevator.
Surviving TARMITE
To avoid TARMITE, players are able to listen for the sound of sliding metal. If heard, quickly enter one of the rooms on the side of the course to get out of its path. Once TARMITE hits the spawn and the thud occurs, it will retreat, and it will be safe to continue. It will run every 10-15 seconds, so repeat the process above to ensure your safety and complete the course.
Audio
Audio | Description |
---|---|
TARMITE's movement sound | |
Crash sound |
Gallery
Trivia
- TARMITE's face originates from a Blockland horror mod, with the face being nicknamed "The Block Mongler", and its best known for being used by Renderman.
- Players can spectate 'checkpoint' cameras, alongside the start and end of the floor. These checkpoints cameras are Front Camera, Checkpoint 1, Checkpoint 5, Checkpoint 10, and End Camera.
- If a player sits on the single sofa chair at the beginning of the floor, said player can not be killed by TARMITE.
- Sometimes, when running in the glass floor in the safe area while TARMITE is rushing, the player can sometimes die from it.
- This is due to the character's legs sometimes clipping through the floor and touching it while running, which may be caused by lag.
- TARMITE and Speeding Wall are dating.[1]
- The floor is a testing facility for a "super fast" hydraulic press.[2]
- If and when all alive players make it to the end, the floor will end after 10 seconds.