"Something doesn't look right.."
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Sebastian's Wares is one of the playable 93 floors that can be randomly chosen, or picked by a player, and is currently in-game.
Appearance[]
The floor appears similarly to how Sebastian's shop appears in the Roblox game Pressure.
It appears as a gray boxy room with walls covered in pipes. The floor contains many references to Pressure, including documents, desks, lockers, and more. It also contains a few items, such as Coolio Toolio, Necrobloxicon, Flash Beacon, Gas Mask, Flashlight and Frozen Mass. In the corner of the main room is Sebastian Solace, the shopkeeper for this floor. He appears similarly to an angler fish, with 3 eyes, and humanoid-like features.
Gameplay[]
Similarly to most other shop floors, in this floor, players can explore around the floor and can purchase some of the floor-exclusive items located around the floor using coins.
The players can also go through the door to the right of the floor and explore the room, which also originates from Pressure.
Sebastian is able to react to items like the Flash Beacon, Petal Cone, Spray Bottle, Snowball, and C4.
Gallery[]
Trivia[]
- This is a collaboration with the game Pressure.
- This is also the 4th collaboration that Regretevator is in.
- The first appearance of this floor was found on yeuc_c's Twitter. [1]
- Players cannot jump during this floor, as a reference to there being no jumping in Pressure.
- The corridor area to the right of the floor is accessible through a pair of doors, rather than a vent like the original game.
- During the floor, players who flash Sebastian using the Flash Beacon will be shot and killed by him, triggering the Pressure death screen.[2] [3]
- Dying to Sebastian will also reward players with a badge and an emote in Regretevator, as well as a jumpsuit in Pressure based off of Unpleasant[4].
- Players can still agitate Sebastian without the Flash Beacon by repeatedly spraying him, throwing Tomatoes or Snowballs at him, or shooting him with the Tiny Foamer. He will initially be annoyed, then will warn the player, and will then shoot them the next time they annoy him.
- Once agitated, any subsequent attempts to agitate Sebastian in any way will result in him shooting the player responsible.