Floors are areas that players can explore or interact with. In the games, floors can be randomly chosen during an intermission, with the only exception being that if a player selects a specified floor through the Floor Selection menu utilizing Floor Tickets.
Every 15 floors, a shop floor will be forced automatically, and every 50 floors, a special floor will be forced automatically. If a player survives one floor in-game, it will increase said player's floor counter.
Players can earn coins and badges by reaching specific floor streak milestones or cumulative floor amount milestones.
There are 102 floors that are in-game as of now, including floors that have been removed from the game.
| Type Name | Icon | Description |
|---|---|---|
| Normal | Commonly seen. | |
| Special | ![]() |
Can be seen every 50 floors. |
| Obby | ![]() |
Contains an obstacle course. |
| Shop | ![]() |
Allows players to buy floor-exclusive items. Can be seen every 15 floors. |
| Multiplayer | Can only be played with more than one player. | |
| Boss | Contain a boss fight. NPCs from these floors only enter the elevator if they beat the boss. |
List of floors that are currently in-game[]
| Image | Name/Page | Floor Type | Description and NPCs |
|---|---|---|---|
| "Infinite" Mine | ![]() |
A seemingly infinite version of Flood Fill Mine that is colored blue and lacks any danger. Players can mine the chunks that are within this floor. | |
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3008 | A large, foggy randomly generated grid of plots with furniture, lights, playthings, and walls. Players are tasked with finding Lampert before the timer runs out. Occasionally, the lights will shut off shortly after the floor begins. Lampert will enter the elevator if a player finds him. This floor is based off of uglyburger0's "3008". | |
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Abandoned Cube | A more isolated and quiet version of CRUMBL CUBE before the SlimYim Boss Update, the room is blue instead of red and completely lacks music, or an NPC to "host" the floor. | |
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After Eva | ![]() |
An expansive white platform with small white mountain-like structures on the sides, coins sparsely scattered across the entire floor. This floor is based off of The End Of Evangelion. |
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Alien Projector | ![]() |
A small beige room with a projector that says "THE ATTACK FROM VENUS". |
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Area 51 | A large, dimly-lit underground facility with four sub-sections players must complete to gain access to the final section. Players are tasked with turning on all 6 generators in this floor before the timer runs out. This floor is based off of IcyFresh's map "Underground Base" and its popular use in Area 51 games on Roblox. | |
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Backrooms | A large randomly generated maze of beige walls and occasional odd landmarks, like a ring of chairs. Players are tasked with avoiding and capturing several Clovers, an enemy found on this floor. This floor is based off of the Backrooms]. | |
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Ballpit | ![]() |
A large convention hall with a ballpit in the middle, with a sign on the left saying: "JUMP IN". Upon jumping into the ballpit, there is a cage with Toothy inside. Behind the elevator, there is a long hallway to a cage containing Toothette that will open when players step too close. If either cage is unlocked, players are tasked with surviving either Toothy, Toothette, or both. This floor is based off of the infamous Dashcon ball pit. |
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BFDI | ![]() |
A floor entirely based off the animated webseries Battle For Dream Island with the goal being to stay on top of the hotel as long as possible while avoiding obstacles. There is also a shop at the ground floor where you can buy items. |
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Birthday Apartment | An apartment with several birthday decorations. Furniture and objects within this floor can be clicked to be destroyed, earning coins and racking up total property damage. | |
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Bomb Defusal | ![]() |
A dark room with a dimly lit nuke in the center. After the 10-second countdown, a duck appears. After quacking, the duck will either cheer and release confetti, or explode, hurting players close enough to the elevator doors and removing all of their hats. |
| Broken School | ![]() |
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bugbo | A large, mostly grassy field with simple details. On this floor, Bugbo tasks the players with collecting rocks. This floor is based off of the Youtube series, Bugbo. | |
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Button Competition | A storage/warehouse area with mannequins, boxes, and shelves. Buttons will appear around the floor and give one coin per button pressed. Under one of the shelves, one player can get Buck. It has six rooms in total. | |
| Cardboard Mansion | A large cardboard house in which only the lights and paintings are not made of cardboard. The players must try to open 50 or less doors within the time limit. | ||
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Color our World | ![]() |
A white world with an open, blue sky and many squares. Players can walk on these squares to color them with their designated color, every player competing to have the most colored squares by the end of the timer. |
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Cliffside Chaos | A cliff with colorful blocks with varying faces. With the blocks progressively faster as the floor progresses the players must avoid falling down or being pushed off by the blocks until they calm down, rewarding the remaining players with large amount coins once the floor ends. | |
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CRUMBL CUBE | A dark red room with a maze-like structure in the background, with a large cube floating in the center, and a sign that lights up to read "STAY ON THE CUBE". SlimYim rises from the floor shortly after, speaking to the players. Afterwards, he instigates a Bossfight. | |
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Curse Cove | ![]() |
A shop floor where players can buy several curse items from Barb. |
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Dance Party | A pitch black room with a giant dance floor, a disco ball above it, and a meat grinder underneath. Players are tasked with listening to the announcer to tell them what type of platform to stand on before the rest disappear. | |
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Dodge Teh Teapots | A short, basic obstacle course with several multicolored teapots raining spawning above. When the floor starts, players are tasked with navigating through the floor without getting hit by one of the teapots and reaching the end, which increases the difficulty by 1, causing the teapots spawn quicker. This floor is based off of clockwork's "Dodge the Teapots of Doom". | |
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Dog Party | ![]() |
A pink and yellow dance floor with some dogs from Undertale dancing on it. After a short while, another dog hanging from a rope will slowly descend from the ceiling as the elevator doors close. |
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DREAM WORLD | ![]() |
A cramped bedroom with a colorless 2D figure sitting on the bed. Several glowing footsteps appear on the ground shortly after the floor begins, transitioning the entire area to a white desert with lakes of black once they reach the door. Players may then explore the new area and collect the few coins scattered about. This floor is based off of NOR0i's "DREAM WORLD", a Yume Nikki fangame. |
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Drive-Thru | A drive-thru window with Emerson. The actions he takes varies on what voiceline is said, with "a prize" resulting in a random object being thrown into the elevator, and "a free drink" resulting in a harmful soda being chucked at the players. | |
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Dummy Floor | ![]() |
A dimly lit hallway with a dummy with a grinning face at the end of it. After a few seconds, the dummy will suddenly move towards the elevator as the doors close. |
| DW Museum | ![]() |
A museum with various paintings and signs around the room. | |
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Dying Mall | Normal | An abandoned mall with various stores where players have to herd bunnies near the entrance of the Guns N Buns store. |
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Elevator Shaft | A broken down elevator shaft lit by industrial lights, a ladder that players can climb to get to the top, and several switches at the top. Players must avoid being crushed by a falling elevator as they climb, with the goal being to hold the levers at the top down. | |
| Elevator x5 | A set of five elevators, whose doors will open one after another. The last elevator will contain either a laser, a speeding wall, or a pit. | ||
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Eternal Limbo | A circular white platform where players fight Folly. During the fight, Folly will use several different attacks against players. Between attacks, Folly will jump into a random mirror that will swap places several times, tasking the player with following the correct mirror to deal damage to her. Folly will enter the elevator if players defeat her. | |
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fafa apocalypse | A bleak floor where fafa stares at you. Uniquely among other floors, this floor cannot be queued up from the floor selection menu, and instead has an extremely low chance of being queued up by the game each floor. | |
| Find The Path | A large room with two platforms separated by a grid of tiles, with certain tiles forming a pathway to the other side. Players must get across in order to activate Prototype. Prototype will enter the elevator if he makes it to the starting platform in time. | ||
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Fishy Aquarium | ![]() |
An aquarium with several windows showing a view of the ocean. After a while, a submarine will pass by the main window before slowly moving out of the player's view. |
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Flood Fill Mine | A large empty cave-like room where players mine down through rocks to get to the Shield, which protects them from the flood. Players have a certain amount of time to get to the Shield before the flood drowns them. | |
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FNARB | ![]() |
A small, dingy office with two interactable doors and lights to the sides. Players are tasked with preventing Reddy from entering the office whilst saving power. Reddy will enter the elevator if he successfully jumpscares the player. Bive will sometimes enter the elevator from this floor. This floor is based off of Scott Cawthon's "Five Nights at Freddy's". |
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Four Corners | A hexagon split into four colors, where players must memorize a sequence of colors to avoid falling below. Players who fall will be attacked by Doug. | |
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Frightening Floor | A floor taking place in the elevator, where a voice will announce that the elevator is too full and random player must jump out of the elevator, showing their name and avatar on a screen. If the chosen player jumps out, they will fall down a deadly pit. If they do not, the elevator floor will collapse, killing any NPCs inside. | |
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Fun Flood at Squishy's | ![]() |
A jungle gym obstacle course based around the Squishy item. Players are tasked with navigating through the obstacle course whilst not falling into the rising ball flood. This floor can have different color variants such as the Red Teddy variant and yellow ball variant, each having their own unique perks. |
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Funny Maze | A brick maze that becomes dark once entered. Players are tasked with collecting pages around the maze and avoiding Scary Mike. The amount of pages that the players are required to find depends on the amount of players in the elevator. Bive will enter the elevator from this floor. | |
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Floppy Shoppy | ![]() |
A department store themed around floppy disks. Players can purchase items on this floor and find a CRT TV at the front desk named Scag. If Prototype is in the elevator, he will grab Scag and bring her into the elevator. |
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Glorp N' Go | ![]() |
An alien-themed gas station found on a moon of some sort, of which players can buy several items from. There are 2 NPCs here, being Yum Zlurplie behind the counter, and SwibbleDib mopping the floor. |
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Gumball Machine | A massive red gumball machine that players must climb while avoiding taking damage to rolling gumballs. Upon reaching the top, the player can choose to go back down again inside of a gumball. A random player's avatar will be chosen to be the giant buying the gumballs. If DrRETRO spawns, she will enter the elevator from this floor. | |
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gm_flatgrass | An empty grass field with hills surrounding it. There is a large brick structure in the middle of the field with a factory deep underneath it. Wallter will enter the elevator from this floor. This floor is based off of the gm_flatgrass map from Garry's Mod. | |
| HALL OF | ![]() ![]() |
An extremely long hallway of platforms where players escape an incinerator at high speeds, similar to the one in WALL OF. | |
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Happy Birthday? | A small room with four lights and a birthday cake in the middle. FleshCousin will take on the appearance of the nearest player to the doors when they initially opened. FleshCousin will enter the elevator from this floor. | |
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Happy Home Party | A happy home having a house party with a tall tower next to it and two sheds to the right. Unless PartyNoob exits on this floor, meteors will strike the area. There are 3 NPCs in the house, those being UNO, DOS, and TRES. | |
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HC Icecream | ![]() |
A small ice cream parlor with crem as the cashier. Players can walk around and buy items on this floor. This floor is based off of yeuc_c's "Happy Country". |
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Hole in the Wall | ![]() |
A room with a destroyed wall in front of the elevator and a door to the left. Wallter can go through or fit in the wall and leave the elevator here, and the door will not open. Jermbo has a low chance of entering the elevator from this floor. |
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Hotel Floor | A short hotel hallway with 5 available doors. The players must escape from the neurotoxin by finding an unlocked door to a safe room. | |
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Infected Apartment | An apartment that appears to be completely abandoned, only inhabited by Unpleasant and Infected with some Voombas. Players are tasked on avoiding missing texture parts while closing the right valves. Infected or Unpleasant will enter the elevator from this floor. | |
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Intense Obby | ![]() |
A speed run obby inside of a cave lit by lampposts. There are multiple routes players can take to get to the finish line. |
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Jeremy (floor) | ![]() |
A temple made out of bricks with lava at the bottom. Players are tasked with completing a short obby to save the player or NPC that was kidnapped by Jeremy. If there are several players in the server, 3 of them much reach the end to free the captive person. |
| Jermpop Factory | A giant abandoned warehouse that produces Jerm Pops. Players are tasked with activating buttons while avoiding Jermbomination to complete the floor. Bive will sometimes enter the elevator from this floor. | ||
| Knowledge Office | ![]() |
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| Mannequin Fashion | ![]() |
A store-like room with mannequins to the right of the area. Players can buy items on this floor. This floor would then Retrorade Security Station after its removal. | |
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Mannequin Room | ![]() |
A dark room with black and red flooring and five mannequins. After around 5 seconds the room will go pitch black and the five mannequins will appear at the elevator door when the power turns back on. |
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Minefield | A giant fenced-off minefield with a "FREE ICE CREAM" sign at the entrance. Players must traverse the minefield without touching the mines to reach an ice cream van at the end, receiving coins and Infinite Ice Cream. | |
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Mozelle’s Humble Castle | A large, pink, decorative castle with a staircase and hallway leading to a dining table covered in desserts. Players are tasked with clicking on food that pops up on their screen and avoiding clicking the rotten food. Clicking the food gives you 1 point, while clicking a rotten strawberry will make you lose 1 point and 5 HP. The top 3 players with the highest scores will earn coins. Melanie will enter the elevator from this floor. | |
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Mozelle's Strawberry Game | A snowy palace in blue lightning with paintings of Mozelle and decorations on the walls. In the background, there are trees, some moai, and blue flames outside. Players must play a game of "Red Light, Green Light" with Mozelle, who will enter the elevator if they win. | |
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Mysterious Ball Room | ![]() |
A white room with 8 Colored Balls and two chests that sit parallel to each other. To the right of the elevator is a theater room with a stage. |
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Normal Cow Tipping | ![]() |
A plain flat field with several cows to tip over. This floor is based off of the Cows floor from The Normal Elevator. |
| Normal Dance | A dark theater with several dance pads being lit, each having four colored dance tiles players must stepping on. This floor is based off of the Dance floor from The Normal Elevator. | ||
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Normal SpeedRun | ![]() |
A speed run obby that goes through a lake, a lava cave, and an abstract section. Players must reach the end of the obby to complete the level. This floor is based off of the Speedrun floor from The Normal Elevator. |
| OFFICE OF | ![]() |
An office with a fountain in the center that connects to WALL OF, WHEEL OF and HALL OF. Players can encounter Mach and buy items on this floor. | |
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On The Heights | ![]() |
A series of several different types of platforms, bridges, and tower-like structures. This floor is based on Shedletsky's "Sword Fights on the Heights". |
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Other Elevator | ![]() |
Another elevator containing one of three events:
|
| PET CAPTURE DELUXE | A white void with a pastel pink structure with blue flooring bordered by pink brick walls. Players are tasked with capturing creatures found around the map. Melanie will enter the elevator from this floor. This floor is based on the Even Care level of Petscop. | ||
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Pizza Delivery | Deliver pizza. | |
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Pure Cheesination | ![]() |
A large factory based on the Cheese item. Eating the Cheese item on this floor grants you the "WISCONSIN" badge. |
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Random Maze | A randomly generated brick maze with occasional random images on the walls. RATs roam around this floor and can damage players as they try to find the Giggler. Rarely, RAT will enter the elevator from this floor. This floor is based off of the 3D maze screensaver from Windows '95 and '98. | |
| Red Ball Pile | ![]() |
A black room with a pile of Red Teddies in the middle. After a short while, Red Teddies will shoot into the elevator. Some of these are neon and will hurt players or NPCs on contact. | |
| Red Ball Temple | ![]() |
A large temple with a long obstacle course. Depictions of the Red Teddy can be seen on some of the walls. Players must run to grab the Red Block! and run back to the elevator before a giant Red Teddy crushes them. Bive will sometimes enter the elevator from this floor. | |
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Reddy's Underground Diner | A restaurant based on the Red Teddy. Emerson can be seen resting on a desk, and a band featuring Reddy can be seen playing on stage. Players must reactivate Reddy a certain amount of times while avoiding him during his deadly phase. Reddy will enter the elevator from this floor if he is system reset enough times. | |
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Rock Park | A small forest park with 3 sections surrounded by a brick wall. There are several NPCs in this floor, being Dan, Sam and Pam and a few aggressive RockMen. Players are tasked with hitting all the buttons to progress through the sections of the park, eventually making their way to the save room at the end. There is an optional side goal to save Dan, Sam, and Pam, and fulfilling it will reward the player with the "SAVED NPCS" badge. | |
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Sebastian's Wares | ![]() |
A dimly-lit room with a large aquatic shopkeeper offering items off of his tail. Players can buy a flash beacon to make Sebastian angry and shoot that player, killing them and giving the "SEBASTIAN GOT YOU" badge and "Proud to be Expendable" emote. This floor is part of a collaboration with the game "Pressure". |
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Shop Space | ![]() |
A small shop that has a yellow sphere, Enphoso, as the shop owner. Players can buy several items in this floor. Rarely, a delivery NPC known as MRManueverer will come out of a wall of the shop and deliver MR to the elevator. |
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Skyblock | ![]() |
A Minecraft Skyblock island with a chest that can be opened. There can be a coin inside the chest or Jermbo. Players are restricted to the island the elevator opens on as the one in the distance is inaccessible. |
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Slap Battles | A large, grassy floating island surrounded by 5 other islands. Each player is assigned a slapper/glove and are tasked with knocking each other off of the map in a free-for-all battle to earn points. For every point a player earns, their glove will be randomized in a set order. This floor is part of a collab with Slap Battles and is based off of the normal arena of the game. | |
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Slide 4 Admin | A long, huge rainbow slide with a large hammer and target at the end. Hitting the bullseye rewards the player with coins and the "BULLSEYE" badge. | |
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Snackcore | A small convenience store with several snacks on its shelves. Players are tasked with eating the items on the shelves while The Cashier isn't watching. This floor is based off of Stixxal's "get a snack at 4 am". | |
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Snowy Slope | A snowy slope that players descend with the help of an unpredictable sled. | |
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Sound of Sci-fi | ![]() |
A small 18th century-esque operating theater with a chalkboard at the center, displaying a species called the "Cerebrum Melter". To the left is a coffin that produces knocking sounds from the inside. This floor is based off a small section of Rottenburg from Team Fortress 2. |
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Space Dropper | A metallic room with a rusty gate on the floor and "EXIT GATE 9A" on the back wall. The gate opens up to a dropper where players have to avoid obstacles while falling to complete the floor. | |
| Splitsville! | ![]() |
A banana-themed obstacle course, consisting of a pool of water beneath platforms similar to the show Wipeout. The audience includes 2 NPCs; Split and SComics. Split will enter the elevator from this floor if 3 players reach the end of the obby. | |
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Stanley Room | ![]() |
A tall white room with several different obstacles and platforms. Players are tasked with reaching the top of the obstacle course before the timer runs out and a flood of wet concrete fills the room. If a player uses Wet Cement, Magic Mirror, or Yoyle Berry, they will be immune to the flood. Mannequin Mark will enter the elevator from this floor. This floor is a reference to Galactic Cafe's "The Stanley Parable". |
| S.T.A.T's Domain | A short walkway from the elevator to a massive blast door that, when opened with the button, leads to a large bossfight arena where players fight STAT's machine. Players will have to destroy the shield and destroy a generator to defeat the S.T.A.T. machine. Each time the shield gets back up, the more difficult it is to destroy it again.
If Scag is in the elevator when the button is pressed, she will take over the S.T.A.T. machine and trigger a harder version of the boss fight against herself instead. | ||
| Studio Obby | ![]() |
A classic Roblox obby. It is based on Roblox Studio's obby template. | |
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Superhighway | A green plain with several freeways. Players must reach the end by crossing the roads and avoid being hit by cars. | |
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Suspiciously Long Room | ![]() |
A long, foggy room with a variety of small paintings on the walls, safe cubbies in the left and right walls, and several gaps in the floor. Players are tasked with getting to the end while avoiding a speeding wall called TARMITE by hiding in the safe cubbies. If a player sits in the chair in the front, they will not be killed. |
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Teapot Traversal | ![]() |
A floor similar to Dodge Teh Teapots which gets progressively longer and harder per difficulty level increase. |
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Temple of, Something | A temple with 3 different layers of checkered blocks. Players are tasked with playing a minigame very similar to TNT Run with the goal of being the last player standing. Pest can steal the ruby at the top if he's in the elevator. | |
| The outside | ![]() |
A vast, empty expanse with a view of several floating pillars with text on them. | |
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Toolbox Speedway | A classic Roblox-themed racetrack with cars that players can drive. The goal is to hit all the checkpoints and finish the race track before time runs out. | |
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Toolbox Thrift | ![]() |
A classic Roblox-themed shop that players can buy several items from. Vinny can be found behind the counter. |
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Totally Bananas Arcade | ![]() ![]() |
A dimly lit green room with several arcade machines |
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Turret | An empty grass field with a turret. The turret will fire into the elevator, killing players and NPCs if hit. You can see Jermbo outside in the distance. | |
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Two Stud Camp | A large campsite found in a forest clearing with a large cauldron situated in the center. Players are tasked with collecting several pieces of firewood found around the map and bringing them back to the cauldron while multiple UFOs fly around the area, hurting any player caught in their beams. Spud! or Gnarpy will enter the elevator from this floor. | |
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UES | A liminal space-type area that is themed around an office. Players are tasked with finding an NPC named JAOBA 5 - 13 times. JAOBA is hidden in one out of the many massive cardboard boxes on the floor. Bive will sometimes enter the elevator from this floor. | |
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Underground Subway | A small underground subway station with a bench, vending machine, and jukebox. Shortly after the floor begins, a train will pass by and kill any player or NPC in its path. PartyNoob or Pest will enter the elevator from this floor. | |
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WALL OF | ![]() |
A a brown-red obstacle course suspended over a black void. A countdown will begin and, once it is complete, an incinerator behind the players will turn on and begin moving forwards. The goal is to outrun and survive the incinerator while going through the obstacle course. |
| WHEEL OF | A rectangular room with brown tile flooring and concrete walls. A wheel with 12 sections, reading 'fun', 'coins', 'reroll', 'death', and 'special', sits in the blue stage-like portion of the room. The events of the floor completely depend on what the wheel lands on. Pilby will enter the elevator if any option other than 'special' is rolled. | ||
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Who Killed You Obby | ![]() |
An obby styled to classic Roblox obbies with multiple obstacles that lead to the finish. |
List of removed floors[]
| Image | Name/Page | Floor Type | Description and NPCs | Reason for Removal/Fate |
|---|---|---|---|---|
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Omori | ![]() |
A white void with minimal details, containing a cat named MEWO, laptop, sketchbook, and tissue box. Interacting with the laptop or MEWO produces a sound effect. This floor was based off of White Space from OMORI. | Removed due to controversy involving OMORI's creator, OMOCAT. |
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SharkCo Mall | ![]() |
An abandoned overgrown mall with a tree in the center, alongside several boarded up doorways and banners placed around on the ceiling. It was originally removed from Regretevator for a short period of time, eventually was re-added in the 7/6/2024 update but would soon removed in the 6/7/2025 update along with Retrorade Security Station This floor is a reference to RETRORADE. |
Removed due to internal disagreements. |
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Spike | The floor had the lights move, shortly after revealing spikes falling down. The spikes could kill NPCs and players. After the spikes were finished, they would go back under the lights, and the lights would slide back into place. | Turned into an elevator event. | |
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Squish | The floor had the roof slowly start to lower, continuing until it almost touched the ground. All players in the elevator would get the Squash effect. After squishing the players, it would rise back up. | Turned into an elevator event. | |
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Retrorade Security Station | ![]() |
A casual security station with several purchasable items strewn about. There are two shopkeeper NPCs present here, Mio and Luka. Extremely rarely, Linus will replace Luka and enter the elevator. This floor would soon be removed in the 7/6/2024 update along with SharkCo Mall. This floor is a reference to RETRORADE. |
Removed due to internal disagreements.[1] Replaced by Mannequin Fashion after its removal. |
List of unreleased/upcoming floors[]
N/A
Gallery[]
Trivia[]
- Some floors are connected to each other through name and content. Examples of these are:
- WHEEL OF, WALL OF, HALL OF, and OFFICE OF.
- Toolbox Speedway and Toolbox Thrift.
- Dodge Teh Teapots and Teapot Traversal.
- Flood Fill Mine and "Infinite" Mine.
- Broken School and Knowledge Office.
- Floors that can send the player to spectator mode are:
- Cliffside Chaos. (If the player falls off the colorful blocks.)
- Four Corners. (If the player falls to a chosen corner.)
- HALL OF. (Previously didn't use to. Only the Player who manually selected the floor will die instead of the other players.)
- Mozelle's Strawberry Game. (Guaranteed to kill the player unless they have the Tortoise (Long Live Tortoises) build.)
- Snowy Slope. (If the player falls to the snowy slope or the seat they're in collides to an obstacle, which might end up killing them unless they have high HP.)
- Temple of, Something. (If the player falls through the layers, only works if they're not one of the remaining 2 players left.)
- UES. (Previously didn't use to. Only if the player failed to pacify JAOBA and is caught by them, deals 50 damage if they're caught.)
- WHEEL OF. (Only if the wheel lands on 'special').
- Floors that used to send the player to spectator mode are:
- Dance Party. (Previously didn't use to, and used to prior to its update. No longer does so after the 09/21/2025 update).
- If Wallter is in the elevator when arriving at the Hole in the Wall floor, he will either go through the hole and run away or fix said hole. If the latter occurs, when a player hovers their mouse over Wallter, his name will appear as "Wall" instead.
- Floors can be selected using Floor Tickets or 80 Robux.
- Currently, S.T.A.T.'s Domain is the floor with the longest possible duration, clocking in at 5 minutes 5 seconds.
- Before the 10/13/24 update, Eternal Limbo had the longest duration, at 5 minutes 30 seconds. It has since been shortened to 3 minutes 30 seconds.
- Previously, the Flood Fill Mine, UES, Cardboard Mansion and Backrooms floors were the only floors that players could find Floor Tickets in before Ticket Printers were added.[citation needed]
- Backrooms (Rarely contains a Floor ticket, but can only appear in specific areas.)
- Cardboard Mansion (A Floor ticket is located in a ceiling vent in Dobe's containment room, can only be collected if Fizz Jug is used while positioned under the vent.)
- Flood Fill Mine (Used to have rainbow cubes containing a Floor ticket. Eventually removed in an unknown update.)
- UES (There is a rare chance for a steel cabinet to contain a Floor ticket.)
- Only one floor exists in the Multiplayer category as of the 5/18/24 update.
- Every 15 floors, a shop floor will be forced, regardless of what was supposed to come next.
- Prior to the 12/21/2024 update, shop floors would be forced every 20 floors.[4]
- The forced floor will override floors queued with Floor Tickets, making it so the player-queued floor will come after the shop floor.
- Every 50 floors, a special floor will be forced, regardless of what was supposed to come next.
- The forced floor will override floors queued with Floor Tickets, making it so the player-queued floor will come after the special floor.
- Every 150 floors, a shop floor will occur, and a special floor will occur subsequently.









































































































