Hole in the Wall is one out of 91 floors that can be randomly chosen, or selected by a player. It is currently in-game.
Appearance[]
The floor appears as a small dark room with the front wall having a human-shaped hole. When looking outside the hole, players can see a metal fence with a "DANGER" sign in front of it. The wall to the left has a gray door, which can be opened.
Gameplay[]
If Wallter is in the elevator, the NPC will enter the floor and will then position and move through the huge human-shaped hole to escape and run away, as a cartoon running sound effect plays. Once this occurs, the door will not open. Another scenario that can happen is that Wallter will enter and stay in the hole and fix it. After the scenario occurs, hovering your mouse over the now-covered-up wall will display 'Wall' instead of 'Wallter'.
If Wallter is not present, after a short while, the door on the left can reveal either Jermbo (accompanied by a sad-sounding trombone SFX), a cannon that shoots players in front of the door, dealing 20 damage, inflicting the ragdoll effect and launching them, a mannequin simply named "Mannequinn" with a distorted smile, or a Subspace Tripmine that will get flung into the room, exploding if in contact with a player and killing everyone within a radius of <16 studs.
There is a rare chance that Jermbo will enter from behind the fence outside, clipping through the hole and entering the elevator.
Gallery[]
Trivia[]
- After Wallter repairs the wall, hovering your cursor over where the hole once was just reads the text "Wall."
- Once Wallter escapes from the floor, he just runs into a certain point of the map.
- Even if one of the two scenarios with Wallter occurs, Jermbo can still enter the elevator.
- The floor is based off the game BUNKER.
- In fact, some floors share the same scheme. This isn't the only floor that appears in Bunker.