Four Corners is one out of 93 floors that can be randomly chosen or selected by a player. It is currently in-game.
Appearance[]
The floor consists of several buildings that are connected to each other, probably using the Neoclassical architecture style, alongside four platforms each colored red, yellow, green, and blue respectively, with a grey-colored hexagon-like platform in the middle.
On the front building, there can be seen a circular light that will show the color of the chosen platform during the minigame alongside all of the building's windows.
There can also be seen a boarded-up door right below said light, and can not be interacted with. Below the minigame area, players can see what seems to be a cobblestone-textured pit with a fire surrounding the walls, alongside several piles of sand covering the floor. A massive tunnel can also be seen, located in the middle.
Gameplay[]
When the elevator doors open, players that are currently in the elevator will be forced out into the area, where an voice will then one out of several dialogues that is about how the players must stand in one of the four corners, and to not pick the wrong one.
Players only have a few seconds to decide a corner before the gates separating the corners will suddenly rise, and one of the corners will be chosen to disappear. Every time a corner is chosen, the following time given to pick a corner will start to decrease. The cycle will repeat until the the last person is eliminated, or if the timer runs out, with the floor ending afterwards. If a player is on a platform chosen to disappear, said player will fall into an underground chamber with fire surrounding the room, where a hostile NPC named Doug will immediately approach the player, causing them to be instantly teleported to the spectating screen. Additionally, touching the fire will result in losing 45 HP.
Audio[]
Audio | Dialogue |
---|---|
"Fate will decide if you survive today. Choose a corner and good luck!" | |
"Alrighttt let's do this one more time. You pick a corner and hope you live. That's it! Ba-da-bing, BA-DA BO- *static*" | |
"It's.. four corners. You already know. Good luck!" | |
"Quick! Pick a corner now!" | |
"Hey, keep picking corners, but DO NOT FALL. You don't want to know what's down there.." | |
"Pick one of the four corners for a special chance at meeting- *Static*" | |
"Hey, if I were you, I would stop dilly-dallying and start picking a corner right about now." |
Gallery[]
Trivia[]
- It is one out of two floors to feature Doug, with the other being Area 51.
- Touching the fence and center during the corner selection part will temporarily ragdoll the player.
- The name of one of the announcers in this floor is Dylan.[1]
- If a player sticks to the wall and stays right next to the fire after falling into the chamber, said player can survive, unless other players provoke Doug.
- It is also possible for players to avoid falling into the pit when said players are on a platform that is chosen to disappear entirely through walking and repeatedly jumping on a wall, causing the player to stay on said wall until the floor reappears. However, this is very difficult to do.
- Another glitch on this floor is when the walls are up, players can repeatedly walk into the walls to be ragdolled, therefore preventing said player from falling into the pit during the color selection event.
- If a player were to stay on the center, and repeatedly jump when the pillar almost hits the invisible part, the player can get stuck in the pillar, preventing them from falling into the pit.
- If a player holds down one of the window buttons on the Roblox client window, it's possible to lag in the air and not fall down into the pit. This is also known as "tab glitching".
- There can be two different skyboxes for when this floor is chosen, that being a night sky, and a daytime sky.
- When Dylan says "Quick! Pick a corner now!", the time for the first gate to rise is reduced.
- Similar to After Eva, Backrooms, Eternal Limbo, Glorp N' Go, Sebastian's Wares, Sound of Sci-fi, Turret and HALL OF. It makes a crash-landing noise before the elevator lands on this floor.