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Paper with X in right bottom corner "Something doesn't look right.."

This article contains some information that might not be reliable, or is only based off assumption.
Reason: New Voicelines have been added, Old Voicelines have been replaced due to not fitting the gameplay.


Four Corners is one out of 102 floors that can be randomly chosen or selected by a player. It is currently in-game.

Appearance[]

The floor consists of several buildings that are connected to each other, probably using the Neoclassical architecture style, alongside four platforms, each colored red, yellow, green, and blue respectively, with a grey-colored hexagon-like platform in the middle. Each of the four platforms have a letter that represents their color while facing at the direction of the player, likely suitable for colorblind people.

On the front building, there can be seen a circular light that will show the color of the chosen platform during the minigame alongside all of the building's windows.

There can also be seen a boarded-up door right below said light and cannot be interacted with. Below the minigame area, players can see what seems to be a cobblestone-textured pit with a fire surrounding the walls, alongside several piles of sand covering the floor. A massive tunnel can also be seen, located in the middle.

Gameplay[]

When the elevator doors open, players that are currently in the elevator will be forced out into the area, where one of several dialogues will play how the players must stand in one of the four corners, and to not pick the wrong one. The corners will then flash in a random sequence nine times, with the last two flashes including two corners at once after the first seven individual flashes. The player must memorize this pattern.

The player has only a few seconds to decide on a corner tile before the gates separating the corners rise and a corner disappears. It should be noted that the gates may ragdoll the player when touched. The corner that disappears will be the one flashed in the introduction, with each subsequent corner that disappears being in the same sequence as what was flashed. The time given to pick a corner will start to decrease each cycle until the sequence is over. If a player falls through a disappearing corner, said player will fall into an underground chamber with fire surrounding the room, where a hostile NPC named Doug will immediately approach the player and cause them to be instantly teleported to the spectating screen.

If the player is still standing in the level after the corners stop disappearing, they will receive coins as a reward.

Tips[]

  • Type the first letter of each color that is selected in the chat.
    • Example: Y B R G B Y Y RG
  • If one color isn't selected, stay at that corner.
  • If you fall, hug the wall to slow your fall.

Audio[]

Floor Dialogue
Audio Dialogue
"Fate will decide if you survive today. Choose a corner and good luck!"
"Alrighttt let's do this one more time. You pick a corner and hope you live. That's it! Ba-da-bing, BA-DA BO- *static*"
"It's.. four corners. You already know. Good luck!"
"Quick! Pick a corner now!"
"Hey, keep picking corners, but DO NOT FALL. You don't want to know what's down there.."
"Pick one of the four corners for a special chance at meeting- *Static*"
"Hey, if I were you, I would stop dilly-dallying and start picking a corner right about now."

Gallery[]

Trivia[]

  • Touching the fire used to result in the loss of 45 HP before an unknown update.
  • As of a recent update, the floor's mechanics has become similar to the design of Simon.
    • Before this update, winning depended on luck as it was not shown which corners would disappear.
  • It is one out of two floors to feature Doug, with the other being Area 51.
  • Touching the fence and center during the corner selection part will temporarily ragdoll the player.
  • The name of one of the announcers in this floor is Dylan.[1]
  • If a player sticks to the wall and stays right next to the fire after falling into the chamber, said player can survive, unless other players provoke Doug.
    • It is also possible for players to avoid falling into the pit when said players are on a platform that is chosen to disappear entirely through walking and repeatedly jumping on a wall, causing the player to stay on said wall until the floor reappears. However, this is very difficult to do.
    • Another glitch on this floor is when the walls are up, players can repeatedly walk into the walls to be ragdolled, therefore preventing said player from falling into the pit during the color selection event.
    • If a player were to stay on the center, and repeatedly jump when the pillar almost hits the invisible part, the player can get stuck in the pillar, preventing them from falling into the pit.
    • If a player holds down one of the window buttons on the Roblox client window, it's possible to lag in the air and not fall down into the pit. This is also known as "tab glitching".
      • Yeuc_c has been seen cheating on this floor via this glitch on one of his streams.[2]
      • In addition, the developers took note of this and now the player is punished by being struck by lightning if this is performed, with the death messaging saying the players name, along with "tried to cheat."
  • There can be two different skyboxes for when this floor is chosen, that being a night sky, and a daytime sky.
  • When Dylan says "Quick! Pick a corner now!", the time for the first gate to rise is reduced.
  • Similar to After Eva, Backrooms, Eternal Limbo, Glorp N' Go, Sebastian's Wares, Sound of Sci-fi, Turret and HALL OF., it makes a crash-landing noise before the elevator lands on this floor.
  • It is possible to avoid falling through platforms by jumping with low enough gravity, making this floor trivially easy.
  • One of the scream sounds (when the player falls into the Chamber) is a reference to the Mario Maker series of games, with it being a placeable sound effect in those games.

References[]

Floors
Normal Floors 3008 · Area 51 · Backrooms · Birthday Apartment · Broken School · bugbo · Button Competition · Cardboard Mansion · Cliffside Chaos · CRUMBL CUBE · Dance Party · Dodge Teh Teapots · Drive-Thru · Dying Mall · Elevator Shaft · Elevator x5 · Find The Path · Flood Fill Mine · Four Corners · Frightening Floor · Funny Maze · gm_flatgrass · Gumball Machine · Happy Birthday? · Happy Home Party · Hotel Floor · Infected Apartment · Knowledge Office · Mozelle's Strawberry Game · Minefield · Mozelle’s Humble Castle · Normal Dance · PET CAPTURE DELUXE · Pizza Delivery · Random Maze · Reddy's Underground Diner · Rock Park · Slide 4 Admin · Snackcore · Snowy Slope · Space Dropper · Superhighway · Temple of, Something · Toolbox Speedway · Turret · Two Stud Camp · UES · Underground Subway · WHEEL OF
Special Floors "Infinite" Mine · Abandoned Cube · After Eva · Alien Projector · Ballpit · Bomb Defusal · Dog Party · DREAM WORLD · Dummy Floor · DW Museum · Fishy Aquarium · FNARB · HALL OF · Hole in the Wall · Mannequin Room · Mysterious Ball Room · Normal Cow Tipping · Normal SpeedRun · Other Elevator · Pure Cheesination · Red Ball Pile · Skyblock · Sound of Sci-fi · Teapot Traversal · The Meatball Man · The outside
Other Categorized BFDI · Color our World · Curse Cove · Eternal Limbo · Fafa apocalypse · Floppy Shoppy · Fun Flood at Squishy's · Glorp N' Go · HC Icecream · HALL OF · Intense Obby · Jeremy · Jermpop Factory · Mannequin Fashion · OFFICE OF · On The Heights · Red Ball Temple · Slap Battles · Splitsville! · Stanley Room · Studio Obby · S.T.A.T's Domain · Suspiciously Long Room · Sebastian's Wares · Shop Space · Toolbox Thrift · Totally Bananas Arcade · WALL OF · ★Who Killed You Obby★ · Elevator Events
Removed Omori · SharkCo Mall · Retrorade Security Station